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Factorio electric mining drill extra ore

WebNo need. You can set it to show resources just under the miner, or in the whole patch. (though once the stuff directly under it is mined out, it's no longer on the patch, and so it'll go straight from accurate to zero. Which is why you should pick a miner in the middle.) 3. WebMar 16, 2024 · Those numbers are 3 for mining drill, and 2 for each furnace, hence the yield of Iron ore from the ground is being increased by 30% thanks to 3x prod3 in the Electric mining drill. That 130% iron ore is being further increased by 20% (multiplicatively!) by the 2x prod3 in the Electric furnace smelting said Iron ore into Iron …

r/factorio on Reddit: Beginner question: What are some ratios I …

WebExtended Vanilla: Mining & Drills. Adds 5 brand new tiers of electric mining drills with their relative techs and an useful base-production buff that can be stacked with the vanilla mining-production research. You … WebMy attempt, whose result im really uncertain about, went as following: 1.) 1 blue belt transports 45 ores per second. 2.) Electric mining drills produce 1 ore every 2 … simulation effectiveness https://calderacom.com

Miners without ressources to mine. : r/factorio

Web1.) 1 blue belt transports 45 ores per second. 2.) Electric mining drills produce 1 ore every 2 seconds: 90 drills required for a fully saturated belt. 3.) -10% for the relatively early obtainable mining productivity bonus: 81 Drills. 4.) 3x Speed Module 3 for a speed bonus of 150%: 81*0.33 (?) = 26.73, or 27 Mining drills for a fully saturated ... WebJun 8, 2024 · To get 16M ore from a 10M field needs a 60% bonus. Mining productivity level 16 requires 1500 space science packs. You get 1000 per launch, so 1.5 launches to get to level 16 which is only a 32% mining bonus. It is an extra 100 per level after that totalling 33,000 space science packs needed = 33 satellite launches for the space … Web24 furnaces per ore belt. The smelting ratios are all 24/48 up until beacons/electric smelters (depending on the mix of furnaces+belts). By having a smelting array of 24 (which you can double to 48), you have a setup that can extend from early game all the way up to red belt + … simulation dividendes sarl

r/factorio on Reddit: Beginner who has played Factorio for only a …

Category:Limit Mining Drills to a specific resource - Factorio Forums

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Factorio electric mining drill extra ore

Drills with multiple ore types : r/factorio - reddit

WebTry this: mining efficiency works exactly like productivity modules. So that means productivity modules are useless in drills because (even pre-space) increasing output from +100% tp +110% doesn't do much. But this also means speed modules are highly effective in drills because their effect is multiplicative with the mining efficiency research. WebMar 20, 2024 · If you have 20%, then every 5 ore, you get a 6th for free. This holds true above 100% as well. So, if you get it to 200%, then you would get 2 free for each one …

Factorio electric mining drill extra ore

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WebAug 3, 2024 · Electric Mining Drill Math. My first question is, according to the electric mining drill wiki and 0.16.51 vanilla Factorio in-game info, mining speed is 0.5, which I … WebMay 8, 2024 · - Electric Mining Drill mines at 0.5 per second THIS is where I think I am going wrong. My thinking is this: - If a mining drill is mining 0.5 ore per second, and a furnace is consuming it at 0.5 per second … then there is 1:1 ratio between mining drill and furnace. BUT this goes against everything I've read (which suggests a 2:1 ratio).

WebLet's say an iron mine produces 31.5 iron ore/min. A productivity boost of 10% would make that 34.65 iron ore/sec. That's an effective increase in iron ore of 3.15/min. Now consider a factory producing processing units. Each factory requires a supply of 108.45 iron ore/min. Since every 10th extra processing unit is free, this number can be ... WebAdds a larger electric mining drill with increased range, speed and extra module slots. A standalone version of Big mining drill from AAI Industry. ... An infinite resource mod that allows miners to continue mining ore resources at the normal vanilla rates (no insane yields!), and then can optionally start decreasing to lower yields after the ...

WebIn the pictured setup 10/11 of ore tiles are mined and miner drills have a mining rate of +155% which gives an effective coverage (compared with an unmoduled drill) of 232% (this can be used to compare maximum …

WebAug 25, 2024 · It's 4 blueprints instead of 1: 1) stackable mining block - stamp these all over the ore patch. 2) stackable smelting block - scales to the number of drills. 3) isle-type defenses. 4) train station. They all auto …

WebSep 8, 2024 · Factorio. All Discussions ... Its very difficult to put beacons around electric mining drills.... #38. Hedning. Sep 23, 2024 @ 12:59pm Originally posted by ... Having three speed modules in one drill on the other hand means you need a lot less drills and lot less ore patches, keeping your base far more compact resp. needing far less outposts. ... paul\u0027s automotive engineeringWebMar 22, 2016 · The ratios would be: For 114 ticks (1.90 secs) - 19 Electric Drills to 35 Stone Furnaces (38 Electric Drills to 35 Steel or Electric Furnaces) For 115 ticks (1.92+ secs) - 23 Electric Drills to 42 Stone Furnaces (21 Steel or Electric Furnaces) Or For Xterminator = "Suffusion of Yellow". DaveMcW. Smart Inserter. Posts: 3672. paul\u0027s beesWebThe more mining drills you can fit on a resource patch, the faster your next train load can be filled. Depends. Spacing them out means you need fewer drills, and therefore less power. Packing them together means more drills and more power, but you'll get overlap, so some resources are being mined by multiple drills. simulation ensoleillement d\\u0027une maisonWebCommunity-run subreddit for the game Factorio made by Wube Software. Advertisement Coins. 0 coins. ... on which items can go, sideloading is when you load items on only one side. with this, for example, you can load raw ore and coal into furnaces, with a single belt line. ... This is critical when you transition to using electric mining drills ... simulation ensoleillementWebElectric mining drills required to saturate a belt Given a resource patch of a certain type and a specified level of mining productivity research, how many electric mining drills … paul trepte retirementWebI recommend sticking them in electric mining drills, because those are by far the most polluting production machines, and are most likely to be close to where the biters are. This doesn't reduce coal consumption as much, but the best you can get for coal reduction is in the oil refinery saving 480kW*.3/4000kJ= 0.036 coal per second. simulation enfant cafWebIf you treat three levels of mining productivity as the baseline, the relative benefit of adding three productivity modules is only 23% instead of 30%. (130% -> 160% instead of 100% -> 130%.) It's as though your modules only gave +8% productivity each instead of +10%, but the downsides were the same as ever. paul\u0027s certified appliance